While we won’t get too far into spoiler territory, it’s safe to say we weren’t completely against her motives by the end, which in itself is a testament to the work that’s gone into elevating the typical Diablo story into something more textured and much larger. Lilith is a great example of a more fleshed-out villain for the RPG experience. Your quest to stop Lilith, daughter of hell, from destroying the world kicks off with a shocking turn as you save a town from demons only to be drugged, almost murdered by a butcher and force-fed flesh petals. It’s taken many of the standout parts from previous entries, left behind the lesser ones and come out with one of the most accomplished and addictive RPGs in a long time.įans who thought Diablo III didn’t quite hit the dark tone the series called for will be happy to see Blizzard doubling down on one of the darkest game worlds around, full of gripping stories and gloom-ridden NPCs, each with a hard-to-hear tale to offer. Let’s be clear from the get-go: Diablo IV knows exactly what it is and wants to be.
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